Jump on the couch and press on the remote to switch through the channels. You can safely wait on top if the signs for it to go away and enter. Automatic story-related trophy, cant be missed. Walk through the pipe, turn right, and proceed through the small, cat-sized gap towards the next chapter. You are a lost feline in a strange world of robots. Luckily you have the Defluxor to put a stop to them, just be sure to try and corral them first to take them all out with a single burst or youll risk running down the power. Stray: Sewer Memory locations . You can see it in the pause menu. None of the Collectibles are missable. Simply jump on the table to pop the trophy. Wait for the Drone to fly in the other direction and then jump up from the railing to get behind it. Return to the narrow corridor and head to the very end to find a series of walkways you need to jump down. . If you too want to get the Pacifist trophy then is your Stray guide on how to complete the sewers without killing . When the Drone is facing away from you, jump up the railing and drop down to the AC units behind the railing. Go forward for the main path. 1 comment. Only the trophy for sleeping 1 hour cant be combined with the speedrun and must be done via Chapter Select butthis doesnt require active gameplay. There will be a bigger hole in another. I came here looking for the same answer but then I jut performed a test on the first chapter and it seems like it doesnt. Remember there are a few trophy-related restrictions that are not needed anymore: This is a story-related memory that you find towards the end of the chapter, after riding the bucket down with, As you approach the wall with the mural painting, a cutscene will play and, This is an optional memory that you can find on the. p>After getting their hands on the Defluxor in Chapter 7, Stray players will finally be ready to head into the sewers in pursuit of Clementine and Zbaltazar. I put the disc on the turntable, pressed triangle, pressed L2/R2 repeatedly and nothing happens. After getting their hands on the Defluxor in Chapter 7, Stray players will finally be ready to head into the sewers in pursuit of Clementine and Zbaltazar. If you were not spotted at all in these 2 sections, the trophy will pop shortly after leaving the police barricade behind. At the beginning of the chapter, once you jump onto the bed in the apartment, you will then go into another room with a big PC screen. As you reach the next floor, you will find a stationary. Continue down the main path here among the infestation and be ready to dodge or explode a small swarm of Zurks before entering the next room. Once you get to a series of stairways and pipes, alternate the left and right sides, and know that you can duck under the some of the pipes to give the Zurks the slip. When the boat is in reach, jump to it to proceed. It can be done in around 1h30min so you have about 30 minutes buffer for smaller mistakes. Now on your own, jump up to the catwalk above and head left into a lit corridor. Talk to Momo, who says he'll have to open it manually. Insomniac Raises Pulses with Unprompted Marvel's Spider-M Join 404,131 people following Push Square: 2022 Hookshot Media, partner of ReedPop. Hosted by 44 Bytes. From the Title Screen start a new game in an empty save slot. Complete the Sewers without killing any Zurks. Required fields are marked *. AS: When you already know how to do everything it can be done in about 1h55min on a perfect run. Good luck getting cant catch me in one try though lol. Youll now need to alternate running forward while evading Zurk egg clusters, and either dodging to eliminate the swarms of Zurks that are summoned to come your way. Unlocks after Chapter 12 when finishing the story. They stay fixed and only change the direction of their searchlight, run from one obstacle to the next while they look away and go up the stairs straight ahead. Theres no save transfer or autopop, so if you want to platinum the PS4 + PS5 stacks (or thevariousregional PS4 stacks such as EU/US/Asia versions) youll have to redo all trophies. This is another pursuit sequence, which means running fast and hard, while constantly out-maneuvering the leaping Zurks. Push it to open the door for Momo, and either run away from the Zurks or use the weapon with L1 to kill them. Meet the flying drone B-12 for the first time Cat Got Your Tongue? Unicorn run was it? Once you go up, turn right to find the next, As you turn right you will see a stationary. Finally turn around and the memory will be on the other side of it. Its also I would say significantly harder to get the trophy when youre combining it with an all collectibles run, as having to open that door on the left in order to give the worker his keys back re-exposes you to maybe the most aggressive Sentinel to get past in the whole run. . Does anyone know if you need 1 hour straight for the productive day trophy, or can it be 1 hour in total over several sleeping sessions . During this first playthrough, your aim is to complete the story and, This trophy can be earned by pressing / spamming, This trophy will be naturally earned during your playthrough, as, Across the chapters, you will find different spots where you can rest. Chapter 11 has a tricky part where you must lock 2 Drones into a storage room. There isnt much room for error. To unlock Stray's 'I am Speed' trophy, players need to complete the game in two hours or less . There's a small alcove on the left that's lined with eggs a bunch of eggs. Our guide's walkthrough explains how to . Either side of it are locks you need to hack. Here's our full Stray The Sewers walkthrough. New PS5, PS4 Games This Week (12th December to 18th Decem PS5 Stock: Where to Buy PlayStation 5 in December 2022, PS4 to PS5: All Games with Confirmed Free Upgrades. Because you keep changing your direction while zig-zagging youre much harder to hit. If their searchlight turns yellow or red restart the checkpoint immediately. To be certain you may also do a test like that if you like. Says in the guide its even possible to get all collectibles during the speed run. Climb the barrels to a higher platform to cross over to the left-hand side of the room. The next room is full of freaky eyes, and more Zurks will tumble in to chase you. Contents Stray. This chapter unsurprisingly takes you through the dangerous sewer system, which is crawling with Zurks but it's the only way to get to Zbaltazar. 96,821 Views. I am definitely doing it correctly as well. If you're still tracking down collectibles in The Sewers, here's where to find them all: Did you enjoy The Sewers in Stray? . Transformers: Rise of the Beasts - Official Teaser Trailer, Dead Island 2 Showcase - Official Teaser Trailer, trophy to scratch something in every chapter, New Pokemon in Scarlet and Violet (Gen 9). Once you enter through the window, head through the broken glasses on the door ahead, and turn right immediately. Then after finishing the game under 2h load up Chapter 6 (which takes place in same area as Chapter 4) and give him the Music through Chapter Select. Jump on the bar and then through the ceiling. It will be up to you to find the other Outsiders, so use the floating barrels to proceed under the gate. Once youve been separated from Momo, youll encounter at least 3 separate chase sequences. The 2 hour time limit is quite generous when going only for the main objectives and ignoring everything else. From the Title Screen start a new game in an empty save slot. I noticed if you meow inside the apartment, the sentinel outside might turn yellow. The scratch trophy wont pop for me. This is an optional memory that you can find after going around the first groups of, Instead of using the moving beam, go up and straight until you reach a rooftop, the memory will be right before a, This is an optional memory that you can find after. Destroy them and the Zurks within using the Defluxor, and then check the left wall of the alcove for an open sewer gate to find a small path to a water filtration system. If done correctly the trophy will unlock when jumping through the window at the end of the chase. You may enter the bar and go upstairs, or climb the AC's on the left side and enter through the window. And once youve reached the security gate at the end of the level, you should get the Stray Pacifist trophy for your troubles. And the chase sequence at the end of the level. You can safely turn right just before its field of vision to traverse to the other side of the area. It's not only a labyrinth of interconnected pipes and buildings-tall water tanks, but it is also the perfect place for the Zurks to multiply. For I am Speed you can pause and it wont add to the timer. Learn how to complete the sewers without killing Zurks in Stray to unlock the Pacifist trophy. Yes. B-12 will . Luckily the Zurk can jump to you, so you can watch as you're led through twisting. Its one of the more tricky trophies in the game. Tread carefully to not pop them open. Hop through the window to find Momo waiting for you on a raft. If the time in the select a save menu is different to your watch then it doesnt. The 2 hour time limit is quite generous when going only for the main objectives and ignoring everything else. During dialogues smash + to skip through them quickly. Comment document.getElementById("comment").setAttribute( "id", "ca7784bc1f87bb3d60de18f428705218" );document.getElementById("a84d986b66").setAttribute( "id", "comment" ); Call of Duty: Modern Warfare 2 (2022) Trophy Guide. Stray is an excellent cat simulator. 2008-2022 PowerPyx.com, all rights reserved. You will come to a stop at a gate. Same here, did a full play through and it wont pop. For Productive Day, does sleeping has to be continuous or total? The Speedrun time limit of 2 hours is generous when doing only main objectives (its even possible to get all collectibles in a speedrun under 2 hours when knowing the levels perfectly). No unread notifications! In the Title Screen you can scroll over your save slot to see your current time.See below for recommended times, being 20-25 minutes slower than the below times is acceptable. You can follow the Stray Walkthroughand All Door Codes along the way to refresh your memory. Set a timer, do some chores, and circle back every now and then. The only option with PS5 saves is to upload saves to cloud storage, which requires PS Plus. Stray 'Territory' trophy guide: The Sewers. It is one of the more difficult trophies to get in the game. Sewers. Hoping that it stops the timer while the game is paused. Just after the curtain and to the right, you will find a. Making Your Way through The Sewers If you dont want to deal with thison the first playthrough you can still do it via Chapter Select after the story. You may safely pass behind him and jump to the railings and then down to the signs that connect both sides of the floor. This is an optional memory that you can find past the group of. My times at the start of each Chapter on first attempt(being 20-25min slower is fine): After talking to the first humanoid robot, who is called Guardian, head down the stairs to the left of him. This is a story-related memory that you will collect at the beginning of the chapter after crossing the. Much like Dead End, The Sewers is fairly linear with an awful lot of Zurks, meaning that players are once again in for a short yet challenging chapter with a lot of chances to mess up. Stray. You need 100% completion for Platinum. You will identify them via a, This trophy can be earned during Chapters 4 or 6, while in. Reaching them is straightforward, but be aware that once you trigger one lock, more Zurks will arrive, so watch out as you make your way over to the second lock. Leave the sewers and entering the city outside; Not Alone: Chapter 3. This is an optional memory that you can find on the shop with a yellow sign, just behind the holographic robot in the center of the area. Stray Trophy Guide. The easiest tactic is to always run zig-zag. Just start your stopwatch when the game starts and pause the game for 2-3 minutes. Then escape the Factory via the Bucket Zipline outside. Automatic story-related trophy, cant be missed. The trophy list is fairly simple, so you will start off by playing the game and finding all collectibles. This is only feasible if youve platinumed it before and know the collectible routes perfectly. These will start to wobble once you draw close, and if you stay too long, theyll explode as Zurks swarm you. This is an optional memory that you can gather on a shop to the right of the street leading to the. If thats the case for you, it can be done in Chapter 4 by sleeping next to Morusque (the robot to whom you brought the Music Sheet Collectibles). Also was looking for an answer for this. It's a 100% walkthrough that includes all Collectibles and Trophies in chronological order. When you reach a crossroad, to the left is a B-12 Memory through a pipe, but it's blocked by a bunch of Zurk eggs, so watch out. Thanks for having this ready to go on Day One! After pushing the bucket of blue paint down to break a glass, you will drop into a room with bunk beds. Much like Dead End, The Sewers is. You will see a robot sitting on a couch to your right. Its possible to bypass most of them by going around to the right, and then back left, where youll find another switch guarded by eggs on all sides. The narrow path down the stairs is lined with eggs along the walls, so be ready to fight back if you get too close and they all hatch as you go forward. Its absolutely possible to do all collectibles in the 2h speedrun. AutoModerator 7 min. In the same house where you pick Clementine's Notebook. Stray. The eighth chapter in Stray is The Sewers, which are unfortunately inhabited by deadly monsters. IMPORTANT: If you want to unlock the Pacifist trophy/achievement do not kill any zurks in this chapter. This 100% complete Stray Walkthrough and Chapter List will guide you through the game. If you dont want to deal with this on the first playthrough you can easily do it via Chapter Select or during your Speedrun. Continue, up onto the walkway and left through the door. Cant reconcile the math. Pausing the game doesnt add to the time. Tele a chat is bugged for me. The Sewers Memory 2: The Organism - As you land on the narrow walkway full of pipes, look left first to find a set of small pipes on the left wall to bypass an obstruction and find a secret room full of something disturbing to trigger B-12s Memories. Did any of the drone lights turn yellow? Rooftops. I have tried it many times on first play through and chapter select. This sheet will be find in the corner between the door and the bed. Live the story of a stray cat lost in a cyberpunk city in this beautiful platformer game. Take it slow, look at their paths and quickly get past them while they look away from you. Itll involve a lot of running and you may need to put yourself in harms way on more than one occasion but its worth it to have that gold trophy be part of your collection. Stray: I Am Speed Trophy Guide. Keep tilting the left stick to the left and to the right at all times. Do you have to finish the chapter via chapter select for the collectible to count? Inspect the large room to trigger one of B-12s Memories. I went back and replayed the Sewers to get the gold trophy for not killing any Zurks, but didn't get it when I reached the Antvillage? There you find a paper bag on the floor, leaning against wooden boxes behind a red cat sign. Complete the Sewers without killing any Zurks. Meet the flying drone B-12 for the first time; Cat Got Your Tongue? The chase takes roughly 1 minute. Go down using the AC's and then down the wooden ladder. Yes. For the memories yes, for the badges no. Here, you can see some Zurk eggs that will burst open when you get close. The Sewers Memory 1: Water Filtration - Shortly after splitting up from Momo, you reach a narrow path. Remember that each Death/Checkpoint Restart adds to your time, so you dont want to die repeatedly here. Chapter 4. After getting all clues in Clementines Apartment you must still leave the Apartment Complex without being spotted. Watched every channel for like 30 seconds just to make sure and nothing. Can I get the Cant Cat-ch Me trophy by reloading the chapter? Deaths/Checkpoint Restarts add to your time so avoid this. Welcome to IGN's walkthrough for Stray Chapter 8 - The Sewers. Back on the pipes, look for a passage into a hall lined with infestation, waterways, and Zurk Eggs all around you. You must finish the chase without any of the bugs ever latching on to you. 28. . Anyone had this problem and found a fix for it? Giving all Sheet Music to Morusque in Chapter 4 is also a major time eater, because he must finish playing one song before you can give him the next (the whole processwastesabout6 minutes). Whichever path you choose first, be ready for Zurks to start chasing you repeatedly, requiring you to both avoid the other eggs yet to hatch, and the endless stream of Zurks coming to stop you. Immediately to the left there is another stationary, Once you reach the barrels in the water, there is an, This will take you back on the second area, the one with 2, After you repeat all the other stages and you get back to this area past the barrels in the water, you will find a stationary. Shortly after re-taking control after the rain, you will have to traverse the area and jump to elevated ground. The upcoming movie is directed by Steven Caple Jr. and stars Anthony Ramos, Dominique Fishback, Tobe Nwigwe, Peter Cullen, Ron Perlman, Peter Dinklage, Michelle Yeoh, Liza Koshy, John DiMaggio, David Sobolov, Michaela Ja Rodriguez, Pete Davidson, and Cristo Fernndez. Chapter Details Memories: 2 Minor. This is a story-related memory that you obtain at the end of the chapter after attaching the. It's a catastrophe! 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I did it again in Chapter Select afterwards and went through that section again, needing to restart about four or five times (including having to restart the very last part where you need to jump down from Clementines apartment twice), and the trophy popped the moment I got past the barrier. At that location you will find a, After completing the puzzle where you need to interact with, On the second level of the tree, you will see a robot painting a column, and behind him you will see, As you continue to the right and up a set of stairs, you will see an elevator that is not on use. Do the Speedrun in your 2nd playthrough. This step should take around 5 hours of playtime, so take your time to familiarize with everything this game has to offer before jumping to the next stage. Park one robot on the left pad, one on the right pad, roll the barrel straight to the middle pad. 1st Drone when it looks left run past its right, 2nd / 3rd Drone in next room wait for the left drone to fly towards the right drone then jump across the barrels in the water behind the two drones, 4th Drone jump the box on its left to reach the switch behind it, pull switch, jump over the railing, hide behind the boxes in the middle when it looks away and run to the now open door on the left, 5th/6th Drone In the corridor with moving containers, hide behind thecontainers to stay in the shadows, they block the drones sight, 7th/8th Drone In next corridor after jumping over the barrels in water, run behind the left drone then again use the moving container to stay in the shadows to walk past the 8th Drone. Best. 27. Last updated: July 20, 2022 In Stray the sewers are the most dangerous of places between the Slums and Midtown. There's a switch on the wall just behind them. It took me 26 attempts to get a run done with no hits so itll happen naturally. A robot will open the door for you, allowing you to grab this music sheet from a. Sounds like a myth. Heres the cat bed in Chapter 4, next to Morusque: After talking to the first humanoid robot, who is called Guardian, you can find a basketball to his right. I think it is a bug. By following this guide you will get 100% completion and all possible trophies in one playthrough. After doing a sleeping session though I guess youd have to reach a save checkpoint for that session to register? Dead End. Cant Cat-ch Me can be done alongside No More Lives. No idea if the trophy is glitched or, more likely, its easy to have a Sentinel turn yellow for a moment just as you move past it and the camera doesnt show it to you but the game registers it. Tried chapter select and tried another playthrough. Its not only a labyrinth of interconnected pipes and buildings-tall water tanks, but it is also the perfect place for the Zurks to multiply. You can reload the checkpoint for Cant Cat-ch Me as long as you want till you get a perfect run. Its recommended doing the Collectible Run first. On the rooftops belowMomos apartment is a couch and TV. Some are stationary and change the direction of their searchlight at fixed intervals. 9th/10th Drone After leaving the Factory, back at Clementines Apartment Complex there are 2 Drones in the lobby. Then turn right and you will find a shutdown robot you can interact with to get the memory. Run as much as you can, avoid the egg clusters outside of chase sequences, and prepare to shake them off on more than one occasion. For this you must beat the entire story (all 12 Chapters) in 2 hours or less. Make sure the one drone in the lobby isnt facing your way when you drop to the bottom, then run outside and the trophy should pop on your way to the Nightclub. If it shows the prompt to shake them off you failed! Wow, no comments yet why not be the first? Hold on there, you need to login to post a comment Fortnite's Graphics Get a Huge Next-Gen Upgrade on PS5, Insomniac Raises Pulses with Unprompted Marvel's Spider-Man 2 PS5 GIF, Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception, God of War Ragnarok: Best Builds for Kratos. By Tom Bowen . To reach it you need to jump up several AC and other platforms in the narrow alley to the right of the clothes shop, as you face it. People Ive seen making good time and bee-lining objectives (no collectibles) come in at 1hr 45. Unlocks in Chapter 2, after leaving the sewers and entering the city outside. Further in is a switch. When the first one looks away from you, move to the further cover, and repeat with the second one to reach the first set of stairs. That is only possible with PS4 saves. Stray Chapter 4: Where to Find All Notebooks, Stray Chapter 10: Where to Find Clementine, Stray Chapter 10: How to Get Worker Jacket & Worker Helmet, God of War Ragnarok Trophy Guide & Roadmap, God of War Ragnarok Wiki & Strategy Guide, God of War Ragnarok Collectibles Guide 100% Completion, God of War Ragnarok All Favors (Side Quests). The Sewers Memory 1: Water Filtration - As you head down the narrow path, a small alcove on the left is lined with eggs all over. Does shaking them off count as killing them? Go through and you'll be in a frankly horrible tunnel. If you pause the game when doing the speedrun does that stop the timer or does it keep going ? Let us know your thoughts in the comments section below, and check out our Stray guide for lots more. You can die and it doesn't effect your progress, so keep this in mind. Its a somewhat creepy ride, but you can sit back and relax as Momo guides you through. In a large open area, hell dock over to the right in front of a large sealed gate. of the entire game from start to finish in 1:31:21: More Guides: Stray Wiki & Strategy Guide; Stray Collectible Guide; Stray Trophy Guide & Roadmap; Stray All . Stray Length How Long to Beat The Game? Welcome to the Stray Trophy Guide!Stray is a platformer/puzzle Cat Game.It has 12 Chapters total and 67 Collectibles. That chapter has a lot of collectibles, if you end up taking a little over 2h (3-5 minutes slower) you can copy back the save and replay from Chapter 10 onward without Collectibles to save 3-5min on your final time, this might be enough to get you under 2h to save anotherfull playthrough. Luckily the Zurk can jump to you, so you can watch as youre led through twisting tunnels and large open areas. Use our Stray The Sewers guide to complete find everything in this chapter. Chapter 8 of Stray sees players heading into the sewers, where they'll find an army of angry Zurks and a few more of B-12's memories waiting for them. When you're ready, hop on and the chapter will begin. From now on you are not allowed to be spotted by any drone. Refer to the trophy description for the times you should have after each chapter. Leave the sewers and entering the city outside Not Alone: Chapter 3. Unlocks in Chapter 10,when entering the market street with neon lights. Game News; . Complete walkthrough for The Sewers in Stray. Talk to the first humanoid robot Catwalk: Chapter 10. Explore the Sewers It's a somewhat creepy ride, but you can sit back and relax as Momo guides you through. Stray Trophy Guide By Argandalf_01 Published 23rd July 2022 Updated 2nd December 2022 A small kitty gets lost in a underground city inhabited by Robots and other hostile creatures. This is an optional memory that you can find after riding the cart all the way until it crashes. The Dead Island 2 Showcase begins on December 6 at 12PM PT, 2PM ET, 8PM GMT, and 7AM AEDT. Problem is, that there is a cluster of Zurk eggs in front of the switch. Chapter-specific Trophies and Story Progression Items are also included in this guide, these account for an additional 21 items. Just keep restarting the checkpoint until you succeed. Automatic story-related trophy, cant be missed. Stray Trophy Guide - Full List These are all the Trophies & Achievements Missed Jump: Chapter 2. PowerPyx, you guys are awesome! Most frustrating trophy in the game because its so random if they hit you or not. After the first cutscene in Chapter 9 when you reach the village, go up the ladder on the left and there will be 2 robots sitting at a table on the left, playing Mahjong. After finding a dying robot you will be chased by little bugs with yellow glowing eyes those are the Zurks. You can still get everything via Chapter Select after the story. In Stray the sewers are the most dangerous of places between the Slums and Midtown. Once you're through the lowering door, you're safe. Im not aware of this being a widespread issue, it could be an isolated incident sometimes during the game install theres a mistake with the trophy set installation that can break individual trophies that arent buggy for anyone else. Don't take any major turns, just travel as straight ahead as you can to stay on the path. The memory will be there on the right, This is an optional memory that you can find as you help clearing the way for, This is a story-related memory that is received upon entering the, Standing by the left of the one that is throwing them (, Jump towards the next building roof and you will find a robot laying on a mattress, and you will be able to spot a, This is story-related and will be received during chapter 07 ". Your email address will not be published. The Sewers; Chapter 9: Antvillage; Chapter 10: Midtown . Go down the stairs and then jump along the pipes on the wall to the left before crossing to the other side and continue forward along the right wall - and then the pipes along the middle. (You wont even have the chance to use the weapon anymore as its already broken at that point.). Quote: If you dont want to deal with this on the first playthrough you can still do it via Chapter Select after the story.. In Chapter 10, after bringing the Worker Jacket & Worker Helmet to the robot called Blazer (mandatory story part, unmissable), you will be carried in a box to a factory. On one of the tables by the bar is a record, pick it up. Make sure you are always looking ahead of you, to see where the, Keep doing this until you run up a set of stairs and see an, If you followed the recommendation and got 100% on the first playthrough, that means we are going to completely, Dialogues will still count towards the total time, so make sure you keep pressing. for a full collectible video guide. Unlocks in Chapter 4,when talking to the first humanoid robot. Its recommended to upload the save to PS+ Cloud/USB at the start of Chapter 10. Then try delete the data and save file and do a quick run. With this guide you can expect the first playthrough to take 4-6 hours.There are 67 Collectibles and 12 Chapters total. I wonder the same for the scratching per chapter. To be safe make a manual save backup in the PS+ Cloud / USB every 1-2 chapters. Add a Comment. At the end of the corridor you will be able to grab the. Push it and be ready for Zurks to charge in. Its a 100% walkthrough that includes all Collectibles and Trophies in chronological order. After this you only need to do the 2 hour speedrun for the Platinum Trophy and sleep for 1 Hour. Along the way, you collect trophies and other collectibles. Pausing the game stops the timer. This is a trophy that you will only be able to get in the sewers. Yes, but when I did the chapter again and it popped. This is where the section for the trophy starts. As the previous ones, use a cage when it is blocking its field of vision to pass by unnoticed. Thank you for the trophy guide. Don't forget to shake off any Zurks with Circle. Just keep the console running for one hour, no need to press any buttons for this. Published Jul 27, 2022. After another short ride, you'll come to a large door that won't open. You dont have to finish the chapter, but you do have to get the next checkpoint for the autosave before going back to the main menu, Yes, you have to complete the chapter! ( sorry my English is not that good). Game Rant. This saves you about6 minutes on your collectible speedrun.A tricky place is Chapter 11 where you must lock 2 Drones into a storage room. Quickly pause/quit the game before dying toavoid it counting. Finish the entire storyin 2 Hours. Go back to that area and you will find the memory on that alley that is now available. Having grown up alongside PlayStation, Stephen has developed an eclectic taste in video games and a wide knowledge of the medium, from small indie gems to the biggest AAA blockbusters. You are also allowed to restart checkpoints if you killed a Zurk by accident. i tested this yesterday before sleep. Your email address will not be published. If you get stuck anywhere for too long you can copy back the save. Go through this door and jump onto the top shelf to find the sheet. When you regain control of the cat, youll be on the defensive once more, as B-12 will be out of commission. After they kill you press. 14th/15th Drone There are 2 more Drones on the top floor.Jump over the railing and balance over the beam in the middle that connects to the other side towards Clementines apartment. Yes that would work. See the tips in Roadmap. This is an optional memory that you can find after going up the, Up the ladder, go through the hole in the fence and turn right. Descend the stairs and use a series of pipes to get down to the lower floor. Keep in mind you can always check the playthrough time when selecting the Save Slot, Speedrun Video Guide (Includes Timestamps). Activate the robot on the right and park it at the fence on the left, jump over the fence, pull the switch to open the fence door and activate the 2nd robot behind the fence. This is an optional memory that you can find after collecting the battery in the, As you are back on the round plaza where the holographic robot was, enter a new open office to the left and interact with the painting showing a, This is an optional memory you find in the, Behind the bar there is a counter you can activate by, You will earn this trophy by acquiring all the. This is an optional memory that you can find on one of the rooftops in the central area. 84 User Favourites 19 Ratings 65,036 Views Stray Trophy Guide: All PS5, PS4 Trophies and How to Get the Platinum. After having played the Chapter once it will be easier because you already know where to go. After this you only have the 2 hour Speedrun left. Then i saw thats my colletible was still missing. Jump up to the the next level and the chapter title will appear. Can I just load a chapter go scratch somewhere and then leave to the main menu and go for the next or do I have to finish the whole chapter for it to count? Unfortunately, this is where your paths must diverge, as Momo wont be able to find his own way forward, but can at least lift the gate slightly for you to slip past. There you will need to find some clues that will tell you where to go next. Youll have to finish the factory, then return to Clementines Apartment (Sentinel Drones will spawn there too) and then leave the Apartment Complex, the trophy will unlock at that point, before entering the Nightclub. Do B-12 memories save as soon as you collect them? First i grapped the collectible that i missed and goes back to the menu. This is also answered in the guide. A really generous speed-run that rewards precision over having to be glued to your screen for two hours straight. 2.5% Ultra Rare: 36.71% Uncommon: I am Speed Complete the game in less than 2 hours. I got the platinum today and the speed run was just 20 seconds above yours and I had just one death. Stray: The Sewers Walkthrough Here's our full Stray The Sewers walkthrough. By kasorugi, 5 months ago 1 Reply: Other Platforms and Regions. Instead of running away from the bugs let them catch you. Normally, youll be zapping them with ultraviolet radiation(?) Written by residentgamer5 48 Ratings. The first memory is found as part of the story. Stray Sewers Note: There is an Achievement/Trophy for getting through this level without killing any Zurks. This trophy can be earned during chapter 04 ", This trophy is earned during chapter 09 ", This trophy will be earned after collecting all. This is a story-related memory that you will get upon reaching the subway station at the beginning of the chapter. Do you mean All 67? Stray Chapter 8 contains 3 Collectible Locations. So i tryed with completing the chapter and then it saved. Checkpoint restart is allowed and doesnt void the trophy so make use of it as often as needed. As you skirt around towards it, youll find that the switch to open the gate is surrounded by Zurk eggs. Leaving the pipe room behind, youll come out into a large room full of Zurk eggs all around. ago. This game probably isnt for me but thats fine. In it you will find a robot that is sweeping the floor. This is an optional memory that you can find in, After meeting him turn right and you will see a, This is an optional memory that you can find after the long chase along the, This chase will end as you jump into a pipe. Jump on the AC's and awning until you reach it. Now, you need to quietly approach the ball and hit it in the right direction, which is a straight line. Hop off to the right and through the gate. It can be done in around 1h30min so you have about 30 minutes buffer for smaller mistakes. A large gate at the far end has two separate locks that B-12 will have to activate, but will require you to take a long trip around to get to the other side and activate the second lock. See I Remember! The Sewers is the eighth chapter in Stray, following on from the events of Dead End. This comes shortly after you meet B-12. Clementine's Mysterious Message. Then play until you reach a checkpoint and quit. Because it seems random how the enemies just at you, so you can get hit even while dodging, Try going side to side when you come across bigger groups of them. How to Find the Worker Jacket and Worker Helmet, Pacifist Trophy - Its possible to complete this chapter without zapping a single Zurk in order to get an. Here are some tips and tricks to get your hands on the Stray Pacifist trophy. Deaths/Checkpoint Restarts also add to your time so avoid this. The fewer Zurks there will be to chase you around, the more chances you have at shaking them off if they happen to stick onto you. Pretty awesome game and as always amazing trophy guide. If you get hit just continue and come back after the speedrun via Chapter Select. Contents. Be careful since it the ball is very sensitive to the angle of the hit, and it is be very easy that the ball will deviate a bit and miss the trash can. This is an easily overlooked achievement due to the variety of things you can scratch as your journey. Lost, alone and separated from family. Use the small platforms to divide and conquer the Zurks or as a way to dodge around them, and keep moving forward quickly but carefully. How to unlock the Pacifist Trophy in Stray. Simply follow the Stray Collectible Guide. You can also frequently quit to the main menu and you can turn the game off and back on with no issue. Stray Pacifist Trophy GuideSharePlay Emailmrreign2018@gmail.com Twitter@MrReign2018Stray Playlisthttps://youtube.com/playlist?list=PLlmhCSpyDx8jy7wEdsoKQ6ZVo. As part of our Stray guide, we have a full walkthrough of The Sewers, explaining how to get through the chapter and pointing out any collectibles. At the end of it you will be able to jump on the railing to collect this memory. Behind you will be a smaller pipe that will lead to another B-12 Memory. These can be mattresses, cushions, etc. Jump out her window, make sure the patrolling drone is facing away, then jump above the railing onto the beam in the middle of the floor and drop down the ledges/AC units all the way to the bottom/lobby. after 55 minutes the trophy popped, It does not need to be continuous. No, its when it saves. Feel free to pause to take a break. Ever hopeful that the Burnout series makes a miraculous return. Once you are done and need to head back out, be careful and wait at the wall hole until the patrolling. During the entire Chapter 8 you are not allowed to kill any Zurks (bugs with glowing eyes) using the purple Flashlight. Hope this helps. Go around it to the back and you will find a, In the center of the area, you can find a. At this point, just run forward. Unlocks after Chapter 10 (start of Chapter 11). As straight as the title says, you need to die, This trophy can be earned during chapter 10 ", You will be able to earn this trophy during chapter 08 ", This trophy is earned automatically at the beginning of chapter 02 ", This trophy is earned during chapter 03 ", This trophy is earned during chapter 04 ", This trophy is earned at the beginning of Chapter 10 ", This trophy is earned at the beginning of chapter 11 ", This trophy is earned once you complete the final chapter 12 ", This trophy can be earned during chapters 04 or 06, which happen both at.
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